Half Life Deathmatch

  • Overview This is a server-side bot for Half Life 2 Deathmatch. It has been written mostly in order to fill a server with more opponents when there are not many players around. The current version of the bot has been reported to work with Half Life Deathmatch: Sources.
  • Half-Life 2: Deathmatch is a multiplayer first-person shooter video game developed by Valve. Released on Steam on November 30, 2004, it uses many of the assets from Half-Life 2 and its Source engine. It features new levels, optimized for multiplayer arena play, and a few new weapons.
  1. Half-life Deathmatch Bots
  2. Half-life Deathmatch Servers
  3. Download Half Life Deathmatch Source

Here you can play game Half-Life: Deathmatch Windows in browser online. Attention: servers have already been created. All you need is to go to Multiplayer-Internet Games-Refresh and select one of the currently created games. Also, when starting the game, you can specify a different url server socket, if you know which one can connect to. Half-Life 2: Deathmatch steam key free Fast multiplayer action set in the Half-Life 2 universe! HL2s physics adds a new dimension to deathmatch play. Play straight deathmatch or try Combine vs. Resistance teamplay. In this video we play some half-life 2: deathmatch. Sub to my second channel if you wish: me.

Half-Life 2: Deathmatch
Developer(s)Valve
Publisher(s)Valve
SeriesHalf-Life
EngineSource
Platform(s)Microsoft Windows, Mac OS X, Linux
Release
  • Windows
    • WW: November 30, 2004
  • Mac OS X
  • Linux
    • WW: March 16, 2013
Genre(s)First-person shooter
Mode(s)Multiplayer

Half-Life 2: Deathmatch is a multiplayerfirst-person shooter video game developed by Valve. Released on Steam on November 30, 2004, it uses many of the assets from Half-Life 2 and its Source engine. It features new levels, optimized for multiplayer arena play, and a few new weapons. Also included are portions of the game's source code, which were the basis for many early Source-based multiplayer modifications. The game is the successor to the popular multiplayer component of the original Half-Life, but is offered as a separate product from Half-Life 2. Deathmatch, like Half-Life's multiplayer, does not develop any part of the plot or story of the Half-Life series.

Gameplay[edit]

Deathmatch[edit]

Gravity gun in Half Life 2: Deathmatch.

Deathmatch includes some notable features such as instant respawn; weapons that have specific spawn points; and special abilities (sprint, flashlight, etc.). The aim of the deathmatch is simple: the player must kill other players to score points. If the player accidentally self-kills, they lose points. If a player is killed, they will respawn with 100 health points and the default spawn weapons, but will lose all the weapons and ammunition acquired before being killed.

The game is server based and each server contains different rules for each round therefore there is no default time limit or kill limit for each round.

Team Deathmatch[edit]

In the team deathmatch mode, players are organized in two teams, Resistance and Combine, both of them with different characters that appear exactly as they do in Half-Life 2. In the gaming aspect, team deathmatch has almost the same rules as deathmatch mode, except for:

  • Instead of only one player winning the round, the team with the higher score wins.
  • If friendly fire is enabled, one point is deducted each time a teammate is killed.
  • If the player selected a Resistance model for his character, and they are taken to the Combine team, they will get a random model from the list of Combine models. Nevertheless, if the player dislikes that character, they are able to choose another one from the list.
  • If the teams are unbalanced, the team with fewer players won't get players from the other team, (unless the server owner had 'Auto-Balance' enabled) instead, they will get new players connected to the server.

Development[edit]

Upon the release and subsequent critical reception of Half-Life 2, reviewers expressed disappointment with the game's lack of multiplayer.[1] Two weeks after the initial release of Half-Life 2, Valve revealed and released Half-Life 2: Deathmatch on Steam.[2][3]Deathmatch was released simultaneously with the Source SDK as a means of promoting game modifications built upon the platform.[4][5]

Post-release, the game was supported with new maps from Valve as well as updates to the game and its engine.[6][7][8] Valve's The Orange Box does not include Half-Life 2: Deathmatch, however, the game was upgraded to use the Orange Box version of the Source engine in September 2010. Valve announced a free promotional offer on January 10, 2008, which allowed NVIDIA graphics card users to download and play Half-Life 2: Deathmatch along with Portal: First Slice, Half-Life 2: Lost Coast, and Peggle Extreme.[9]

In September 2010, the game was released via Steam for OS X.[10] A Linux version came more than two years later, in March 2013.[11]

Reception[edit]

Half Life 2: Deathmatch was well-received upon its release, with reviewers praising its inclusion of the gravity gun.[12][13]GameSpot lauded the game for the Source engine's 'impressive use of physics' and the available selection of maps.[13]IGN paid similar compliments to the title, also speaking highly of the 'fast play style that [Half-Life 2: Deathmatch] produces.'[12]

Half life deathmatch cheatsHalf life deathmatch classic

Half-life Deathmatch Bots

Multiple reviews stated that the game suffered from large amount of lag upon release, but GameSpy noted that this was remedied soon after as more servers came online.[14]

References[edit]

  1. ^Adams, David (November 30, 2004). 'Half-Life 2 Deathmatch Official?'. IGN. Archived from the original on March 24, 2014. Retrieved March 24, 2014.
  2. ^'Half-Life 2: Deathmatch and SDK Update'. Steam. Valve. November 30, 2004. Archived from the original on September 28, 2012. Retrieved March 24, 2014.
  3. ^Thorsen, Tor (November 30, 2004). 'Valve unleashes Half-Life 2: Deathmatch'. GameSpot. Archived from the original on March 24, 2014. Retrieved March 24, 2014.
  4. ^Adams, David (December 1, 2004). 'Half-Life 2 Deathmatch Released'. IGN. Archived from the original on November 8, 2012. Retrieved March 23, 2014.
  5. ^Bramwell, Tom (December 1, 2004). 'Valve surprises all with Half-Life 2 Deathmatch'. Eurogamer. Archived from the original on March 24, 2014. Retrieved March 24, 2014.
  6. ^McNamara, Tom (February 11, 2005). 'Another HL2DM Map in the Pipe'. IGN. Archived from the original on March 24, 2014. Retrieved March 24, 2014.
  7. ^Surette, Tim (February 7, 2005). 'Valve releases details on future Steam downloads'. GameSpot. Archived from the original on March 24, 2014. Retrieved March 24, 2014.
  8. ^Bramwell, Tom (February 18, 2005). 'Valve updates HL2 Deathmatch with new weapons, map'. Eurogamer. Archived from the original on March 24, 2014. Retrieved March 24, 2014.
  9. ^Purchese, Robert (January 10, 2008). 'Portal: First Slice for NVIDIA users'. Eurogamer. Archived from the original on October 17, 2012. Retrieved March 24, 2014.
  10. ^Callaham, John (September 30, 2010). 'Half-Life 2 Deathmatch gets engine and Mac update'. Big Download. Joystiq. Archived from the original on August 23, 2011. Retrieved March 24, 2014.
  11. ^Stahie, Silviu (March 16, 2013). 'Half-Life 2: Deathmatch Officially Launched on Steam for Linux'. Softpedia. Archived from the original on October 23, 2013. Retrieved March 24, 2014.
  12. ^ abAdams, Dan (December 1, 2004). 'Half-Life 2: Deathmatch Review'. IGN. Archived from the original on March 16, 2014. Retrieved March 16, 2014.
  13. ^ abKasavin, Greg (November 30, 2004). 'Half-Life 2 Deathmatch First Impressions'. GameSpot. Archived from the original on March 16, 2014. Retrieved March 16, 2014.
  14. ^Accardo, Sal (December 1, 2004). 'Half-Life 2: Deathmatch'. GameSpy. Archived from the original on December 1, 2012. Retrieved March 24, 2014.

Half-life Deathmatch Servers

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Half-Life_2:_Deathmatch&oldid=1011173834'

Half-Life 2: Deathmatch (HL2:DM) is a first person action game. The dedicated server component can be run as a Windows Service using FireDaemon Pro, which allows you to have the dedicated server start automatically at boot prior to login, start multiple instances of the dedicated server and more. This HOWTO will show you how to set it up. You can also use FireDaemon Fusion to manage FireDaemon and other Windows services via a web browser.


Half-Life 2: Deathmatch Setup Under FireDaemon Pro

First download and extract SteamCMD. The download is small (< 2 MB).


Go to the directory where you installed SteamCMD and create a shortcut to 'SteamCMD.exe'. Next edit the properties of the shortcut and in the target box, at the end of it (with a space before the following), put:

The target box should now look something like:


Now click the shortcut you created and let it run to download the Half-Life 2: Deathmatch server files. It might take a few hours to update everything. You should also run the shortcut every week or so to grab the latest server updates. Make sure to stop your server first.


HL2DM uses one configuration file to store its settings. Create the file 'server.cfg' in 'C:HL2DMhl2mpcfgserver.cfg'. You can find an example config at the bottom of this HOWTO.


Download and install FireDaemon Pro into the directory of your choice, typically C:Program FilesFireDaemon.


Next start the FireDaemon GUI from the desktop shortcut. Click on the 'Create a new service definition' button in the toolbar (or type Ctrl+N) and enter the information into the fields as you see below. Adjust the paths to suit your installation. Note the required parameters.


Executable: The path to your srcds.exe file. For the purposes of this HOWTO, the path is C:HL2DMsrcds.exe.


Working Directory: The directory containing your srcds.exe file. For the purposes of this HOWTO, the path is C:HL2DM


The most important field on the tab is the Parameters. The Parameters define the initial setup of your server.
Here’s the full parameter list you should have:
-console -game 'hl2dm' -secure +map dm_lockdown -autoupdate +log on +maxplayers 32 -port 27015 +ip 1.2.3.4 +exec server.cfg

  • '-console” enables text base server display. The server can only be automatically restarted in text based mode.
  • “-game” loads the mod.
  • “-secure” enables VAC (Valve Anti Cheat) protection of your server. You can remove this command if you do not want to use VAC.
  • “+map” loads a specified map on server startup. You can change “dm_lockdown” to whatever map you want. This command should never be removed.
  • “-autoupdate” Enables auto update of the server. Valve has not implemented this in Windows so you will have to manually update the server yourself. It’s here for the sake of legacy support if Valve ever decides to add it.
  • “+log on” Displays the output of information on the screen. You can turn optionally it off (+log off), but keeping it on makes it easier to debug any errors you might encounter.
  • “maxplayers 32” This controls the maximum of amount of players you want your server to run. You can only control the max players on server startup. This command should never be removed.
  • “-port 27015” This is the default server port. You can change it to anywhere from 27015 to 27020. Changing it is generally used when you host multiple servers (as each server has to use its own port when using the same IP). This command should never be removed.
  • “+ip” should be the IP of your computer (not 127.0.0.1, go here to get your IP). This command should never be removed.
  • “+exec server.cfg” This simply executes your server.cfg file on server startup. If you run multiple servers from the same installation, you can specify other config files (eg. server2.cfg)

Now click on the Settings tab. If you DON'T want to see your dedicated server running, uncheck the Interact with Desktop check box & select “Hidden” from the “Show Window” dropdown. You can optionally run your server as the user you installed it as. In the Logon Account field type your username (e.g. Administrator) and then enter the user's password twice in the Password and Confirm fields. You can change the Process Priority to allocate more CPU time to the dedicated server or specify which CPU or core the dedicated server will run on (in the case of multi-processor, hyperthreaded or multi-core CPUs).


Now click on the Lifecycle tab. Uncheck Graceful Shutdown as Half-Life 2: Deathmatch doesn't respond to it.


Now click OK to finish setup and start your server!


Example Configuration File

Below is an example server.cfg file:

Download Half Life Deathmatch Source


DOWNLOAD 30-DAY TRIAL
HOW TO GET 50% DISCOUNT