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Characters from Hellsinker. Unmarked spoilers below. DeadliarOne of the three oldest Executors currently employed by the Graveyard. Although his abilities are about average, his experience and skill makes one of the most likely to be called in. HellSinker is an Action game, developed and published by Ruminant's Whimper, which was released in Japan in 2005.

Hellsinker Ost

Characters from Hellsinker. Unmarked spoilers below.



One of the three oldest Executors currently employed by the Graveyard. Although his abilities are about average, his experience and skill makes one of the most likely to be called in when exploring the unknown. Due to his low power, many are bewildered as to how he has always managed to get back from every mission in one piece. It is often joked about that he really is dead but lying about being alive, hence his nickname Deadliar.

His playstyle focuses on single precision strikes using his Linear Blades as well as careful positioning of his Misteltoe partner Togari-maru. He also has a special ability called Narrow Pierce that allows his normal shots to pierce his enemies. His discharge is Carnage Raid.

  • Armor-Piercing Attack: His Narrow Pierce shots that are activated by mashing the fire button.
  • Awesome, but Impractical: His charged main attack can deal enough damage to One-Hit Kill bosses. You just have to hold down the main attack button for 60 seconds.
  • Black Box: His previous nickname, but he is also true to the spirit of the trope.
  • Blade Below the Shoulder: His Linear Blades.
  • Dead All Along: Not really, but many others believe that he's really this and lying about being alive.
  • Difficult, but Awesome: Deadliar's playstyle is relatively difficult to master because all of his attacks are very focused, but getting to grips with him results in a potent fighter who can pick off targets in the exact order and timing that the player wants.
  • The One Guy: If you don't count Minogame (who is a hermaphrodite, but referred to with male pronouns), he's the only character in the playable roster who is male.
  • Only Known by Their Nickname: On paper, his name is supposed to be Tsumura Akihiro, but many doubt that it's his real name.
  • The Red Baron: He was called Blackbox at first, but people later called him Deadliar because of his uncanny ability of always getting back in one piece despite his power being average at best.
  • Shrouded in Myth: No one knows how this guy operates or even who he really is. There are even those who believe he is actually dead but lying about being alive, hence his name. His previous nickname, Blackbox, was earned precisely because of his unknown nature.
  • The Stoic: A reason for his first nickname 'Blackbox' was because it was impossible to tell how he worked or thought.
  • Trapped Behind Enemy Lines: Was part of the first mission to the Cardinal Shaft and almost reached the core, but the mission failed and he was trapped. Not until six months later when the second expedition arrived did an opportunity arise where he could escape. How he managed to survive those six months is anyone's guess.


One of the earlier Misteltoe models. Despite that, she has been constantly upgraded in order to keep her on par with newer versions. Having clocked over 50000 workhours with Deadliar, she is unlikely to accept a new master. At times, it seems as if she is the one commanding Deadliar instead of the intended command setup. Has gained a somewhat sharp tounge over the years thanks to Deadliar's influence.
  • Blood Knight: Shows definite traits of this.
  • Deadpan Snarker: Apparently got this trait from Deadliar.
  • Fastball Special: Often literally thrown into combat by Deadliar.

Fossil Maiden

A girl who grew up in the slums of a huge ten level metropolis. Due to all the filth and pollution, her senses are extremely weak and the world is simply a muddled gray to her. She's also always seen wearing an oversized grey coat due to her having problems with her body temperature. Was later unknowingly used as a guinea pig in an experiment to test human to Misteltoe symbiosis. She was noted for having surprisingly high compatibility and she could finally see, feel, and smell for the first time in what felt like an eternity. Her relationship with Saraga-maru is one of deep dependence and symbiosis, and they are now inseperable.

Her playstyle focuses on high damage to single targets at close range as well as area denial using Saraga-maru. In other words, a straight-up danmaku shooter with a few notable exceptions. She is also able to use the Bacillus Cloak, which grants her invulnerability for its duration. Her discharge is Curtain-Riser.

  • Handicapped Badass: Suffers from several lost senses, most notably her sight, but thanks to her Synchronization with Saraga-maru, she is able to both see and feel.
  • Heroic Mime: Like Kagura, she has no in-game dialogue.
  • Homing Lasers: Can shoot them with two rapid taps of the fire button when the Luna gauge is maxed out.
  • Laser Blade: Uses Saraga-maru as one.
  • Only Known by Their Nickname: Even more so than Deadliar.
  • Rapunzel Hair: Although braided.
  • Sense Loss Sadness: Suffered from this before meeting Saraga-maru.
  • Synchronization: With Saraga-maru.


A special type of experimental Misteltoe used in tests regarding symbiosis with humans. However, the results were unsatisfactory. She was about to be repurposed for medical use, but there was a problem with this in that she had managed to synchronize with a human. However, the problem was solved when the human child made an unexpected proposition to become an Executor. Unlike most other Misteltoes, her personality is warm and cheerful, but it's unknown whether or not her partner has anything to do with this.
  • Laser Blade: Able to be used as one.
  • Synchronization: With Fossil Maiden.


An artificial, immortal god-like being created by an unnamed organization and worshiped as an actual god by said organization. They were confiscated by the Graveyard after a group led by Deadliar raided their headquarters. To them, manipulation of Sol and Luna is as natural as breathing. While capable of being mounted with a Misteltoe, it will generally exert extreme stress on them. The most notable case is when they tried to mount with Kagura, where the resulting backlash caused such severe damage to her that she was forced to be put in the armor of an Elder Misteltoe. They have refused any Misteltoe since then.

Minogame is a wide area nuker, specialising at dealing heavy damage to multiple targets. They also focuses on comboing their attacks with each other to generate even more damage. Their discharge is Azure Lotus.

  • Ambiguous Gender Identity: Due to being a hermaphrodite, others have difficulty pinpointing what gender they are. The manual states that they are referred to as male for convenience purposes, but the official Steam page uses 'they' pronouns.
  • Badass Normal: They're so powerful that they don't need a Mistletoe to fight, not that they can equip one without destroying the Mistletoe anyways.
  • Brought Down to Badass: Those power limiters have weakened him severly, but that doesn't stop them from kicking ass and having some of the greatest damage potential in the game despite that fact.
  • Combos: A central part of his playstyle is to use many of his moves in tandem with each other in order to maximize his damage potential.
  • Duality Motif: Rife with it. The most obvious are their eyes with one brown and one blue. Add to that that they're a hermaphrodite and the constant mentions of his ability to manipulate both Sol and Luna.
  • Hermaphrodite: It's brought up that this is a little difficult to tell because they have a relatively youthful appearance.
  • Homing Lasers: 'Reality Hedge' and its stronger version 'Revolving Theater - Hell'.
  • Meaningful Name: Minogame (蓑亀) is, in Japanese mythology, a symbol for wisdom and long life, further cementing his status as a kind of god.
  • Otherworldly and Sexually Ambiguous: They're a hermaphrodite and hailed as a god.
  • Power Incontinence: The reason why Minogame doesn't have a Misteltoe partner. Minogame is so powerful that, when mounted with a Misteltoe, Minogame empowers the Misteltoe instead of vice versa, causing severe stress for the Misteltoe and possibly even damaging them.
  • Restraining Bolt: Was fitted with power restraints soon after being captured, but is still extremely powerful.
  • Smart Bomb: While they have one like all other characters, they also have the Nimbus Cluster subweapon, which bears the properties of a typical shoot-em-up bomb: It's an Area of Effect attack that grants him invincibility during its duration.
  • Smug Super: Despite the calm exterior, they are known to show off given the chance.


Perhaps the oldest Misteltoe currently in service. She is used mostly as a test platform for various weapon systems, since she required too much regulation from the Executor in order to be used effectively. Even Deadliar gave up eventually. She suffered a severe accident when trying to mount with Minogame and was put in the armor of an Elder Misteltoe to save her life. Due to the way most see the Elder Misteltoes, she ends up instilling fear in those around her. She is currently the only Misteltoe flying solo missions.

Kagura is unusual in that she has four configurations which she can use, essentially making her four characters in one:

  • Moon Cradle: A long range, precision style focused mainly on dealing sustained damage over a long distance. Possesses a guided laser able to hit enemies outside of her normal reach. The discharge acts more as a shield than as a damage tool.
  • Ecliptic Chariot: A style focusing on a mobile turret and is therefore able to fire from two locations at once. The discharge deals little damage but lasts for a very long time and therefore grants limited invulnerability.
  • Infernal Sabbath: A very simple style able to change the spread of its fire to almost 180 degrees. Also possesses the ability to generate two large red spheres at each side of Kagura that are able to ignore unit collision. The discharge behaves very similarly to Fossil Maiden's discharge.
  • Xanthez: A very unorthodox style using a mix of short range swipes and a high-powered but limited normal shot that homes in on nearby enemies. The discharge is a powerful laser that deals immense damage but doesn't last very long.

Her discharge is Knows Only Blazing.

  • Attack Drone: The Ecliptic Chariot's armor serves as this; it can be launched out to another spot on the screen, where it will continue firing while detached from her. Alternatively, Kagura can forgo her firing to make the armor shoot continously in three directions.
  • Crutch Character: Infernal Sabbath is great for beginners due to its simplicity, but is also one of the worst scoring characters.
  • Emergency Transformation: Was put in the armor of an Elder Misteltoe after the accident with Minogame.
  • Emergency Weapon: While using Xanthez, if her Luna runs out, her main weapon is reduced to two streams of bullets unless she stops firing and allows her Luna to refill.
  • Face of a Thug: Her armor is quite intimidating to many around her.
  • Gatling Good: Xanthez.
  • Powered Armor: Wears the armor of an Elder Misteltoe.
  • The Red Mage: Her strength lies in her sheer versatility.
  • The Speechless: An accident when trying to mount with Minogame left her extremely damaged, losing her voice in the process. Her armor isn't equipped with proper hands, so her handwriting is also bad.
  • Spread Shot: The Infernal Sabbath has no subweapon, but in exchange the spread of its main shot can be adjusted.
  • The Turret Master: Epileptic Chariot turns Kagura into this.
  • Wave-Motion Gun: The discharge of Xanthez acts like this, having the shortest duration but the higest damage of any discharge in the game.
The Prayers and Cardinal Shaft

Quiet Minstrel

The Segment 1 Behind boss. A twin-nosed Prayer that guards the outskirts of the Old War Relics.
  • Invincible Minor Minion: Destroying its drones in its last phase spawns a new batch of drones that can't be destroyed.
  • Warm-Up Boss: By far the easiest boss in the game.
  • Weaponized Exhaust: Its two noses fire blue beams that give off the impression of this.

Scarlet Queen

The Segment 2 Lead boss.
  • 1-Up: Drops one if you unlock her Spirit Kernel and then destroy it.
  • One-Winged Angel: Her Spirit Kernel form, unlocked by meeting certain conditions.
  • Prepare to Die: In Creepy Monotone if you unlock her Spirit Kernel form.
  • Rush Boss: Her Spirit Kernel form. Can be killed within its 15-second time limit, but it also hits hard.
  • Songs in the Key of Panic: Her theme during her Spirit Kernel form is a very fast arrangement of the Segment 1-2 boss theme.
  • Wave-Motion Gun: Two of them on her frontal appendages.

Glorious Symbol

The Segment 2 Behind boss.
  • Wake-Up Call Boss: Difficult to hit and often traps the player.

Sunken Bishop

The Segment 3 Behind boss. Guards the skies surrounding Cardinal Shaft and attacks with lasers while using its arms to trap its target.
  • Death from Above: In Segment 3 Lead, it doesn't appear proper, but will try to shoot you down from above.

Rusted Dragon

A massive dragon in the Garden Sewage System, and the boss of Segment 4.
  • 1-Up: Drops one if you kill it without destroying both of its wings.
  • Skippable Boss: If you have less than 3 lives at the end of Segment 4, he doesn't show up.
  • Wake-Up Call Boss: For many players, it's the first boss to pose a serious challenge. It's difficult enough that in Short Mission, its stage is rated higher than Segment 5.

Perpetual Calendar

An enormous Prayer found in the old archives of Segment 5. Its main function is to revive fallen Prayers.
  • Boss Bonanza: Tosses four other bosses at you between its (first) five forms.
  • One-Winged Angel: Destroy its attack pods in its final form before time runs out or you deplete its health, and you unlock its Kaleidoscope form.
    • Hold the Line: You can't destroy it, but each time you deplete its Life Meter, you will gain some Terra, although that means nothing if you've already been to the Shrine of Farewell or already ran out of Terra.
  • Respawn Point: Functions as this for the prayers.
  • Resurrective Immortality: Even if destroyed, it will be back up and running in 2 to 3 days.

Apostles of the Seed, Dusk and Dawn

A duo of Prayers in Segment 6 that guards The Key and the entrance to the Irreversible Lane. It's unknown whether they control The Key or if The Key is controlling them.
  • Battle Aura: When their aura shows up, they get greatly boosted defenses.
  • Call-Back: Their theme is the stage 1-3 boss theme of Radio Zonde. In addition, they have many attacks that resemble those of Radio Zonde's protagonists.
  • Combination Attack: If both are alive when their total health reaches a certain point, then they will combine their forces and attack the player both at once.
  • Deflector Shields: They are sometimes surrounded by a halo that greatly increases their defensive power.
  • Red Oni, Blue Oni: Dawn is the red and Dusk is the blue.

Rex Cavalier

A powerful Prayer that acts as a sort of commander for the Prayers. It possesses two forms for different uses. The first and most commonly seen is a fast-moving aerial vehicle that acts as a frontline commander, seen in Segment 1 Lead. Its second form is a hulking giant knight mecha found in the Irreversible Lane in Segment 7.
  • 1-Up: Drops one if you destroy his armored form and then time out its secret form.
  • Boss Banter: Actually has two kinds of it, during its Spirit Kernel form. The first is the Engrish below its Life Meter. The other is the blue text in Japanese (or proper English in the gensokyo.org English patch) that appears if you are playing and have in-game dialogue enabled, or watching a replay with dialogue set to 'At Replaying'.
  • Jousting Lance: Dual Wields them in its Segment 7 form.
  • Mind Rape / Non-Standard Game Over: Its 'Spirit Overload' attack that succeeds if you time it out in Segment 7 while you're on your last life.
  • Prepare to Die: Shares the 'You will die here!' clip that the Scarlet Queen and the Shrine of Farewell Bonus Boss also use.
  • Time-Limit Boss: Inverted at first, then played straight with the Spirit Kernel form. If you don't defeat it in time, and you have only one life left, see Mind Rape above.
  • The Virus: Judging from the Non-Standard Game Over, if Rex Cavalier successfully transfers his memory his victim turns into another Prayer. 'You got insanity. You must reshape oneself for oncoming aspirants.'

Unnamed 290 / Kaleidoscope / Floccinaucinihilipilification / Garland

The Karma compressor system as well as the core of the Cardinal Shaft. It's breakdown in ages past where the reason for the worlds current state.
  • Data Crystal: In its inactive state, it is shown as a giant crystal matrix surrounded by a massive ring.
  • Final Boss: Unnamed 290 forms the base, and then depending on performance, you get to face one of three different bosses. Of them, only Garland leads to the True Final Boss.
  • Hold the Line / Timed Mission: A strange mix of both. The battle against Garland only ends when time runs out / the music ends, but you must fill up its Life Meter before the time runs out or you get no ending or True Final Boss.
  • Interface Screw: The battle with Garland causes the background to take over the entire screen, including both sides of the HUD.
  • Life Meter: Inverted. Garland starts with an empty meter that must be filled up by shooting it.
  • Sinister Geometry: During the fight with it, it switches back and forth between various geometrical shapes.
The True Final Boss (SPOILERS)

Lost Property 771 / Amber / The Unnamed 771

HellsinkerA stray cat found by Deadliar that he nicknames Amber after its yellow eyes.
  • 1-Up: Drops THREE Revive tokens as The Unnamed 771: At the beginning of her first encounter, when she leaves, and when she comes back later in the stage.
    • As Lost Property 771, the first thing that happens is that all on-screen enemy Mistletoes turn into Life Tokens — so many, in fact, that you can easily hit Immortal status regardless of your Way of Life.
  • Bonus Boss: You encounter her in the second extra stage, 'The Way of All Flesh'.
  • Hold the Line: Cannot be destroyed in either form. You have to time it out.
  • Interface Screw: When you fight her after Garland, the screen's colors become inverted.
  • Intrigued by Humanity: In fact, it is so intrigued that it wants to become human itself.
  • Scoring Points: As The Unnamed 771, it has a strange variant of this. Shooting it increases the 'Voltage' counter, which affects how fast the 'Count' counter increases, and not shooting it causes the Voltage to decrease. When 771 leaves its current phase, you get Spirits equal to number shown on the Count counter when it leaves.
  • Spell My Name with a 'The': Of all the 'Unnamed XXX' enemies in the game, her Unnamed form is the only Unnamed enemy to be prefixed with a 'The'.
  • True Final Boss: Unlocked in the main campaign or its abridged version if you unlock Garland, the level 3 Final Boss, and fill up its Life Meter by shooting it.


Everything About Fiction You Never Wanted to Know.
  • Create New


Hellsinker is a doujinshooter developed by the circle Ruminant's Whimper. A cursory look at a video or image of the game will show you that it is rather complex. Eschewing the shmup tradition of simple mechanics, Hellsinker has at least 10 bars on the heads-up display, each with at least one type of item that fills or empties them. To be sure, it is not a game for the casual player.

Due to the lack of a localization patch, little is known about the game's story. From what has been gathered, the game is set in a human colony after a central device (known as 'The Device') breaks down for mysterious reasons. Most people die, but a small group manage to use small fragments of the Device to survive. The group of survivors gradually rebuilds, and begin to track down more parts of the Device to understand the technology of the Precursors. A group known as the Graveyard, comprising the player characters, tries to go to a part of the Device known as the Cardinal Shaft to do research. However, they are met by hostile robots called Prayers and where repelled on two previous ocations. Hellsinker focuses on the third attempt.

There's also something about a lost cat waiting for its owner, but how that's connected to the overall story is unknown. Lots of parts of this game remain mysterious, even after 4 years of release. If you want a game that really gives you a genuine sense of discovery, go for Hellsinker... just expect to sink some time into it.

Now has a Character Page.

Tropes used in Hellsinker include:
  • Absurdly Spacious Sewer: Segment 4 is called 'Secret Passage ~ Garden Sewage System' and is big enouth to house the monstrously big Rusted Dragon.
  • Amazing Technicolor Battlefield: All of the final bosses as well as 'The Great Majority' and 'The Way of All Flesh'.
  • Anime Anatomy: All of the Misteltoes.
  • Anti-Frustration Features: If you are on your last heart, you will enter the auto regen state where you now start gaining heart pieces over time until you get an extend.
  • Attack Drone: Deadliar and Fossilmaiden both make use of these, as does one of Kagura's four types.
  • Ave Machina: The organization that created Minogame.
  • Awesome Yet Practical: Deadliar's secret attack, the 60-second charged sword. While it will take very long to charge, you can still use your subweapon to kill enemies you must kill in the process, and when the charge process is finished, it will be powerful enough to one-shot even most of the bosses. It's not abusable, but it's very useful in certain situations.
  • Badass Abnormal: Most executors are this. Deadliar isn't even that abnormal.
  • Bare-Fisted Monk: Minogame does not use any magical equipment... his/her profile lists his/her form of attack as 'STAND BY ONESELF'.
  • Battle Aura: All of the main characters sports one as does the Apostles of the Seed.
  • Battle in the Rain: All the stages up until Segment 4 that happens outside takes place in heavy rains.
  • Battleship Raid: Both version of Segment 3.
  • BFS: During the boss fight in Segment 6, there is a giant blade floating around, and in the end of the segment, you can see your character almost landing on it, and then you see how absolutely huge the blade is. It is apparently the key to the next level.
  • Blade Below the Shoulder: Deadliar is often depicted with these.
  • Blue and Orange Morality: Discussed regarding the Prayers that they either got a really wierd sence of morality or none at all.
  • Bonus Boss: Perpetual Calendar's secret form, Scarlet Queen's Spirit Kernel and the various last bosses.
  • Bonus Level: There are two extra stages in the game: one focuses on score, and the other on survival.
  • Boss Rush: The various forms of Perpetual Calendar, as well as the Shrine of Farewell.
  • Boss Subtitles:
    • Temperament Nil: 'Broken One'.
    • Al4th: 'The Great Impure'.
    • Million Lives, Nine Lives, Old Rose, Saint Mouve, Scarlet Queen and Rex Cavalier: 'Heroic Dead'.
  • Bottomless Magazines: Played straight most of the time except for Kagura's 'Xanthez'. You have to wait for it to reload or risk running out in the worst possible moment.
  • Brutal Bonus Level: Subverted: there are two bonus stages, but neither of them are harder than the main game.
  • Bullet Hell: Mostly uses fast and/or large bullets rather than small ones.
  • Call a Hit Point a Smeerp: Taken to an extreme. Here's a quick guide for beginners: Discharge means bomb. Sol and Luna mean firepower. Stella means rank. Spirit means points. Segment means stage number. Bootleg Ghost means autobomb. Executor means your character. Prayer means bosses. And that's not even all of them...
  • Catgirl: Nine Lives, Million Lives.
  • Collision Damage: Averted: crashing into enemies won't kill you directly, with a few exceptions, such as missiles. Also see Deadly Walls below.
  • Continuity Nod: The Stage 6 BOSS theme is a remix of a theme from an earlier Ruminant's Whimper game Radio Zonde.
    • Kagura's equipments are named after some of Radio Zonde bosses.
    • One of the potential opponents in the Segment 5 Boss Rush is Old Rose, the final boss of Radio Zonde.
  • Cool Key: The giant sword in Segment 6 is called 'The Key' and is necesarry in order to open up the passageway to the 'Irreversible Lane' where Segment 7 takes place.
  • Cores and Turrets Boss: Perpetual Calendar.
  • Deadly Walls: Averted: if a player runs into a wall they harmlessly bounce off, like in Death Smiles, Guwange and Vasara.
  • Death From Above: Sunken Bishop will attempt to snipe you from above in Segment 3L.
  • Deflector Shields: All ships are surrounded by a blue circle when performing a ship-specific action (like using the sword, in Fossilmaiden's case). The circle does heavy damage, slows bullets, and turns some bullet types into pickup items.
  • Depending on the Artist: Kagura and Minogame in paricular among the fan artist's.
  • Didn't Need Those Anyway: Averted: Hellsinker is one of the few shmups where destroying body parts of a boss actually hinders it. Most times.
  • Difficult but Awesome: Kagura with its fourth equipment 'Xanthez - Anti-bacillus saber' is arguably the most awesome character in this game, and definitely the most difficult one!
  • Disc One Final Boss: Perpetual Calendar.
  • Dual Boss: Apostles of the Seed.
  • Dynamic Difficulty: This game has a rank system similar to, but not as extreme as, Battle Garegga. Unlike in Battle Garegga, players can actually see the rank by means of a visible meter.
  • Easy Mode Mockery: Short Mission gives you only a subset of the game's 9 segments. On the other hand, it still counts towards unlocks.
  • Enemies with Death: If you get to the continue screen, it says 'The death is waiting for you, do not bore him.' Then you can choose either to surrender (game over) or to decive him (continue).
  • Enemy Summoner: The secret form of Rusted Dragon and Perpetual Calendar does this as well as any enemy that uses Misteltoes as waepons.
  • Everything's Louder with Bagpipes: One of the menu themes.
  • Good BadTranslation Train Wreck: Many hilarious examples, including:
    • Wherever did you put? [1]
    • The death is waiting for you, do not bore him. [4]
      • On your decision, it's Absolutely. [5]
  • Guide Dang It: Even configuring the game is very confusing, to say nothing of getting a hold of the mechanics.
  • Heartbeat Soundtrack: The Segment 8 Intermission Monologue.
  • Interface Screw: During the battle against Lost Property 771.
  • It's Up to You: Averted: it's made quite clearly that you are not fighting alone.
  • Large and In Charge: Rex Cavalier.
  • Laser Blade: Fossilmaiden uses this as her main attack.
  • Lonely Piano Piece: The Spirit Overload ending theme.
  • Marathon Boss: Some bosses (namely Glorious Symbol and Rex Cavalier) can become this if you don't know how do deal with them. But even if you do know how to fight them, most boss fights will still last slightly longer than most shmup bosses do.
  • Mickey Mousing: Quite prominent throughout the game.
  • Mind Screw: It's visually and musically very surreal, but the plot is even stranger than any of the gameplay would lead a player to believe. The full version of the game contains hidden poems, loads of cryptic Japanese text, Morse Code messages in the title screen, flashing screens in between levels and during bosses, distorted voices and all sorts of fun things to spend time decrypting. It's pretty much House of Leaves: The Game.
    • Strangely enough, Version 0.95 of the game was almost perfectly normal. After it was released, the creator disappeared from the Internet for a while before creating a rather cryptic new website and releasing the full game at Comiket 72.
    • This gem from a translation of the configuration screen:

1. Main shot
2. Sub weapon
6. I have no idea

  • Nonstandard Game Over: The spirit overload ending in Segment 7.
  • One-Hit-Point Wonder: All characters take one hit before losing a life, as per Bullet Hell standards, but on lower difficulties, you have a chance of auto-bombing when hit instead of losing a life.
  • One-Woman Wail: The Segment 6 boss theme features this.
    • Segment 7 is more of a One Man Wail.
  • Our Fairies Are Different: Misteltoes generally resemble a naked fairy on the top half, with a semicircular crystal for a lower body. They are also cold and metalic to the toutch.
  • Pinball Scoring: Averted, in that the world high score is only 130,000 Spirits.
  • Powered Armor: Kagura is a Misteltoe wearing a powered suit. This suit pretty much acts like a Do-Anything Robot though.
  • Powered by a Forsaken Child: Garland's power comes from four children buried beneath it. You end up fighting all four during one of the final boss events.
  • Prepare to Die: An omnious voice can be heard just before fighting Scarlet Queen Spirit Kernel saying 'You will die here'.
  • Previous Player Character Cameo: Some attacks of the Apostles of the Seed resembles the attacks used by the two protagonists (i.e. Mahilo and Yoxola) from Radio Zonde. Some fansnoticed.
  • Pronoun Trouble: Defied with Minogame who is refered to as male for convinience.
  • Really Seven Hundred Years Old: Nobody knows exactly how old Deadliar is... But he is certainly much Older Than He Looks.
  • Recurring Boss: Rex Cavalier, who is fought as a Segment 1 Lead boss and then reappears as a Segment 7 Boss.
  • Resurrective Immortality: The Prayers thanks to Perpetual Calendar. Perpetual Calendar in turn also have this immortality, and even if destroyed, it will be back up and running within 2 to 3 days.
    • Respawn Point: The old archives where Perpetual Calendar resides.
  • Roboteching: Minogame's laser subweapon jumps from enemy to enemy. Oddly, it stays on one enemy in the form of a black circle until the target's HP is depleted.
  • Rule 34: Yes, not even this game is immune.
  • Secret Level: The Shrine of Farewell, which is mandatory but hard to access when you want to.
  • Sensory Abuse: The final battle as well as the extra stages full stop.
  • Shout-Out: Kagura's second equipment type, Elliptical Chariot, is a reference to the obscure Psikyo game Dragon Blaze.
  • Smart Bomb: All characters have one (Kagura even has four) that can be launched if you have 3 or higher SOL power. If you have 5 SOL, then they will launch a more powerful version of the bomb.
    • There is also the Solidstate mode where if you have 3 or more SOL, then it will clear the screen right away for a while if you are hit. However, you can only have 3 solidstates per stage, and in the Shrine of Farewell, they are dissabled all togheter.
  • Spell My Name with a 'The': The unnamed 771.
  • Spiritual Successor: To Radio Zonde.
    • Radio Zonde might have happened in the same world as Hellsinker, considering the in-game references.
  • Spirit World: The Shrine of Farewell is an unusual take on this trope. The best way to describe is as an spiritual dump where heroes considered unworthy of preservation and generally stuff no one what anything to do with end up.
  • Star Scraper: The Cardinal Shaft is so tall it reaches the clouds.
  • Super Prototype: Kagura is one of the earlier made Misteltoes. It's also the only Misteltoe that is capable of performing missions on its own.
  • Theme and Variations Soundtrack/Recurring Riff
  • Time Limit Boss:
    • All the bosses are this. When the timer runs out, however, they move on, and the game telling you that they lost interest.
    • However, it should be noted that doing this on Rex Cavalier results in an Nonstandard Game Over.
  • Trippy Finale Syndrome: Boy howdy.
  • The Turret Master: Giving Kagura the Epileptic Chariot will transform her playstyle into this.
  • Unreadably Fast Text: Lots of it appears during the Shrine of Farewell, and it may or may not mean something.
  • 'Wake-Up Call' Boss: Rusted Dragon, which is automatically skipped if you're doing terribly so far.
  • Was Once Human: The prayers.
  • Wave Motion Gun: Used throughout Stage 6 against the player.
  • What Measure Is a Non-Human?: Executors in general are seen as inhuman by the general society. This is also one of the more troubling questions regarding the Prayers wheater or not they still can be considered humans.
  • A Winner Is You: Played with. This trope is played straight if the Satisfaction Level is at 0 after the first Segment 8 boss was defeated... although that's more of a Nonstandard Game Over. Satisfaction Level 1 and 2 actually gives you a rather long ending, but if you managed to get Satisfaction Level 3 and defeat the True Final Boss, all you get is a screen says 'The End', and then you are sent back to the title screen. You get to unlock the extra stages this way though, and after beating both of them, you will finally see the true ending.
  • Woman in White: The human form of Lost Property 771.


  1. Flashes on the screen during Extra Stage 2.
  2. End of Shrine of Farewell.
  3. The third type of title screen.
  4. The continue screen.
  5. Choosing not to continue.

Hellsinker Lossless

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