1. Mcreator Tutorial
  2. Mod Maker

A place to discuss the Minecraft modding software MCreator. MCreator User 21 hours ago did they fix the problem we can see in 2:44 where a custom structure like tree is floating instead of placed in the ground? MCreator is a Shareware software in the category Miscellaneous developed by Pylo. It was checked for updates 94 times by the users of our client application UpdateStar during the last month. The latest version of MCreator is currently unknown. It was initially added to our database on. MCreator is a software used to make Minecraft mods using intuitive easy-to-learn interface or with an integrated code editor. It is used worldwide by Minecraft players, aspiring mod developers and educational STEM workshops.

Jun 19th, 2020

Mcreator Tutorial

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  1. * This mod element is always locked. Enter your code in the methods below.
  2. * If you don't need some of these methods, you can remove them as they
  3. * are overrides of the base class ArgonianModelModElements.ModElement.
  4. * You can register new events in this class too.
  5. * As this class is loaded into mod element list, it NEEDS to extend
  6. * ModElement class. If you remove this extend statement or remove the
  7. *
  8. * If you want to make a plain independent class, create it in
  9. *
  10. * If you change workspace package, modid or prefix, you will need
  11. * to manually adapt this file to these changes or remake it.
  12. packagenet.mcreator.argonianmodel;
  13. importnet.minecraftforge.fml.event.server.FMLServerStartingEvent;
  14. importnet.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent;
  15. importcom.mojang.blaze3d.matrix.MatrixStack;
  16. importnet.minecraft.client.renderer.entity.model.AgeableModel;
  17. importnet.minecraft.client.renderer.model.ModelRenderer;
  18. importcom.mojang.blaze3d.matrix.MatrixStack;
  19. importnet.minecraft.client.entity.player.AbstractClientPlayerEntity;
  20. importnet.minecraft.client.renderer.IRenderTypeBuffer;
  21. importnet.minecraft.client.renderer.ItemRenderer;
  22. importnet.minecraft.client.renderer.entity.IEntityRenderer;
  23. importnet.minecraft.client.renderer.entity.layers.LayerRenderer;
  24. importnet.minecraft.client.renderer.entity.model.EntityModel;
  25. importnet.minecraft.client.renderer.texture.OverlayTexture;
  26. importnet.minecraft.entity.player.PlayerEntity;
  27. importnet.minecraftforge.common.MinecraftForge;
  28. importnet.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
  29. importnet.minecraftforge.eventbus.api.SubscribeEvent;
  30. importnet.minecraft.client.renderer.entity.model.PlayerModel;
  31. importnet.minecraftforge.fml.common.ObfuscationReflectionHelper;
  32. importjava.util.Map;
  33. importnet.minecraftforge.fml.common.Mod;
  34. importnet.minecraftforge.api.distmarker.Dist;
  35. @Mod.EventBusSubscriber(modid ='argonian_model', bus = Mod.EventBusSubscriber.Bus.MOD)
  36. publicclass Argonian extends ArgonianModelModElements.ModElement{
  37. * Do not remove this constructor
  38. public Argonian(ArgonianModelModElements instance){
  39. }
  40. @Override
  41. }
  42. @OnlyIn(Dist.CLIENT)
  43. publicvoid clientLoad(FMLClientSetupEvent event)
  44. Map<String, PlayerRenderer> playerSkinMap = Minecraft.getInstance().getRenderManager().getSkinMap();
  45. Argonian.addPlayerLayers(playerSkinMap.get('default'));
  46. Argonian.addPlayerLayers(playerSkinMap.get('slim'));
  47. publicvoid init(FMLCommonSetupEvent event){
  48. publicvoid serverLoad(FMLServerStartingEvent event){
  49. publicstaticvoid addPlayerLayers(PlayerRenderer renderer)
  50. List<LayerRenderer<AbstractClientPlayerEntity, PlayerModel<AbstractClientPlayerEntity>>> layers = ObfuscationReflectionHelper.getPrivateValue(LivingRenderer.class, renderer, 'field_177097_h');
  51. {
  52. }
  53. publicstaticclass player<T extends LivingEntity>extends AgeableModel<T>{
  54. privatefinal ModelRenderer snout;
  55. textureWidth =64;
  56. snout.setRotationPoint(0.0F, 0.0F, 0.0F);
  57. snout.setTextureOffset(24, 2).addBox(-3.0F, -4.0F, -7.0F, 6.0F, 3.0F, 3.0F, 0.0F, false);
  58. snout.setTextureOffset(0, 5).addBox(-1.0F, -5.0F, -6.0F, 2.0F, 1.0F, 2.0F, 0.0F, false);
  59. tail =new ModelRenderer(this);
  60. setRotationAngle(tail, -45.0F, 0.0F, 0.0F);
  61. tail.setTextureOffset(56, 21).addBox(-1.0F, 7.0F, -7.0F, 2.0F, 9.0F, 2.0F, 0.0F, false);
  62. publicvoid setRotationAngles(T entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch){
  63. this.snout.rotateAngleY= netHeadYaw *((float)Math.PI/ 180F);
  64. this.tail.rotateAngleX= 0.7854F;//MathHelper.cos(limbSwing * 9.6662F + (float)Math.PI) * 2.0F * limbSwingAmount * 2.5F
  65. this.snout.rotateAngleX= headPitch *((float)Math.PI/ 180F);
  66. if(entityIn.isCrouching()){
  67. this.tail.rotateAngleX= 1.2854F;
  68. }else{
  69. this.tail.rotateAngleX= 0.7854F;
  70. }
  71. }
  72. @Override
  73. return ImmutableList.of(this.snout);
  74. protected Iterable<ModelRenderer> getBodyParts(){
  75. }
  76. publicvoid setRotationAngle(ModelRenderer modelRenderer, float x, float y, float z){
  77. modelRenderer.rotateAngleY= y;
  78. }
  79. publicstaticclass playerlayer<T extends LivingEntity, M extends EntityModel<T>>extends LayerRenderer<T, M>{
  80. privatestatic ResourceLocation resource =new ResourceLocation('argonian_model', 'textures/steve.png');
  81. public playerlayer(IEntityRenderer<T, M> entityRendererIn){
  82. }
  83. @Override
  84. publicvoid render(MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn, T entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch){
  85. if(entitylivingbaseIn instanceof AbstractClientPlayerEntity){
  86. this.getEntityModel().copyModelAttributesTo(this.model);
  87. this.model.setRotationAngles(entitylivingbaseIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch);
  88. IVertexBuilder ivertexbuilder = ItemRenderer.getBuffer(bufferIn, this.model.getRenderType(((AbstractClientPlayerEntity) entitylivingbaseIn).getLocationSkin()), false, false);
  89. this.model.render(matrixStackIn, ivertexbuilder, packedLightIn, OverlayTexture.NO_OVERLAY, 1.0F, 1.0F, 1.0F, 1.0F);
  90. }
  91. }
  92. }
RAW Paste Data
Mcreator loot tablesMcreator

Minecraft modding has become almost as popular as the block-based game itself, with tons of editors and tools available to create new kinds of blocks, mobs, and weapons. And now, with this mod framework that can talk to an Arduino, modders can build blocks that break out of the Minecraft world to control the real world.


Mod Maker

While turning on a light from Minecraft is not exactly new, the way that MCreator for Arduino goes about it is pretty neat. MCreator is a no-code framework for building Minecraft mods, which allows modders to build new game capabilities with a drag and drop interface. The MCreator Arduino toolkit allows modders to build custom Minecraft blocks that can respond to in-game events and communicate with an Arduino over USB. Whatever an Arduino can do – light an LED, sense a button press – can be brought into the game. It’s all open-source and free for non-commercial use, which is perfect for the upcoming STEM-based summer camp season. We can think of some great projects that would really jazz up young hackers when presented through a Minecraft interface.