Minecraft Gameplay

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Minecraft alpha gameplay Episode 1. Minecraft is a first-person survival action / sandbox adventure game where players can gather resources, dig holes, fish, plant crops and more while at night try to avoid monsters.

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This article is about general gameplay in Minecraft. For instructional material, see Tutorials.

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A fresh Survival game.

Gameplay in most game modes of Minecraft consists mainly of adding and destroying a variety of different blocks in a randomly generated world.

With these blocks, players can manipulate the world around them, building and destroying structures. As gameplay in Minecraft is so open and unguided, players often set their own goals and play the game as they see fit. An example of this is the Minecraft minigame, Spleef.

  • 1Game modes

Game modes[edit]

This section is missing information about test excessive game mode values in Bedrock Edition..
Please expand the section to include this information. Further details may exist on the talk page.
'Gamemode' redirects here. For the command, see Commands/gamemode.

Minecraft has 5 gamemodes: Survival, Creative, Adventure, Spectator‌[Java Edition only] and Hardcore‌[Java Edition only]. The 'demo mode' is Survival with the --demo attribute, which defines if the game is from a trial version or not.

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In the level.dat file, Survival mode is gametype=0, Creative is gametype=1, Adventure is gametype=2, and Spectator is gametype=3. Hardcore is Survival with the addition of hardcore=1 (a normal world uses hardcore=0 instead). This knowledge allows hacking to change game modes by editing the world's level.dat. The command/gamemode can be used to switch between these (except Hardcore, as it cannot be set using commands). For example, /gamemode creative puts the player into creative mode.

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In Java Edition, a player with operator permissions on a server or cheats enabled is able to open a GUI by pressing F3 and F4, which then allows the player to cycle through the four available gamemodes available with /gamemode by pressing F4.


In Bedrock Edition, the gamemode can also be changed by quitting the world, going to Edit World, tapping either Creative or Survival, and then returning to the game if cheats are enabled.


Main article: Survival

In this mode, players have to gather all their materials to build, craftitems and tools and gain experience points. There is a health, hunger, and armor bar, an inventory, and also a oxygen bar when underwater, suffocating,‌[BE only] or in lava.‌[BE only] If a player runs out of hearts (health), the player dies and returns to the spawn point. Upon death, the player emits smoke, loses all experience and items, and a death message. Maximum reach is 5 blocks.


The player has access to an infinite amount of almost all blocks and items available, and can destroy them instantly. Players are invulnerable, unless they fall into the void,‌[Java Edition only] and do not have health, armor, or hunger, and can fly. The player has access to items not available in Survival mode, e.g. spawn eggs. The player cannot see command blocks if they look through the creative GUI - they need to spawn command blocks with the /give or /setblock commands. Max reach is 6 blocks.


Main article: Adventure

Players can interact with objects such as levers and buttons, and can interact with mobs. However, they can break blocks only with tools having a CanDestroy data tag, and place blocks only if the block they are holding has a CanPlaceOn data tag, making this mode good for adventure maps. Max reach is 5 blocks.


This feature is exclusive to Java Edition.

In this mode, which plays in the same way as Survival mode, the difficulty level is permanently set to 'Hard', and when the player dies, the only choice is that the map must be deleted, or the player is sent permanently into spectator mode.

Technically, Hardcore is a game mode modifier rather than a game mode. However, without cheating, it is possible to get only 'Hardcore Survival'. To obtain 'Hardcore Creative' mode, the player must edit the game world with external tools, or opening to LAN, and turning on cheats. There is almost no visible difference between 'Hardcore Creative' and 'Non-Hardcore Creative'. Because of this, 'Hardcore' usually refers to 'Hardcore Survival'. On a server, a player who dies gets put into spectator mode, while all other players remain in survival mode. When looking at a hardcore singleplayer world, the gamemode is 'Hardcore Mode!' and the color is red.


Hardcore is not technically a game mode as it cannot be enabled with the /gamemode command.


When in spectator mode, players can clip through blocks, enter the perspective of other entities by left-clicking on them, and are invisible to all players and mobs except for other spectators. The player can't interact with blocks, entities or their inventory. When in third-person mode, they look like a transparent, floating head with no body. The player can use the scroll wheel to adjust the speed at which they are flying, unlike flying in Creative mode.

Table of game modes[edit]

Below is a brief summary of the different available features in each game mode.

Premium accountRequired for multiplayer[a]RequiredRequiredRequiredRequired
Respawn after deathYesYesYesAfter death either delete world or respawn in not changeable Spectator ModeYes
Block placing/breakingYesYesNo, unless the player has a CanPlaceOn data tagYesNo
Maximum amount of blocks (so far)Partial[c]YesNoPartial[c]No
Daylight cycleYesYesYesYesYes
CheatsPreset to no, but changeablePreset to yes, but changeablePreset to no, but changeableNoPreset to yes, but changeable
Preset difficultyNoNoNoYesNo
Available in Bedrock EditionYesYesYesNoNo
Can phase through blocksNoNoNoNoYes
  1. The demo allows gameplay of only the Survival gamemode without a premium account, and only in singleplayer. This does have a time limit though.
  2. abIn Creative or in Spectator, health is still there but hidden from GUI, the player can show this by falling into the Void.
  3. abIn Survival, there are methods to obtain unlimited amounts of specific renewable resources such as logs, cobblestone, and water. In addition, the vast map area allows one to gather plenty of anything with enough effort.
  4. abHunger mechanics are implemented, but kill the player only if the difficulty is set to hard mode and do not affect players on Peaceful.


Note: This video is outdated, as Spectator mode was added after this video's release.


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